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The Associated Worlds
archived / minecraft
As long as we have a Minecraft server, here's a place to talk about it.
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So, in an effort to dispose of excess toluene clogging up my refinery complex, I now have 3.5k TNT sitting around.
13:49
Guess I need to find an inconvenient mountain to disperse.
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Switch all your item delivery to TNT cannons.
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Or a mod that lets me build an Orion with it.
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BizarroLand ♀ 03/30/2019 1:49 PM
More like a mountain range.
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Or rig your base to self-destruct if anyone looks at it.
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BizarroLand ♀ 03/30/2019 1:50 PM
Each blast removes an area of about ~9-16 blocks right
13:51
In each direction
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About that. Unless I go ahead and use up my spare flint by upgrading it to industrial TNT.
13:57
Also: There needs to be a mod that causes machines to randomly vent steam, just because. Everyone knows that RANDOM STEAM is how you know that Serious Engineering is happening.
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And flashing lights.
14:05
And weird spinny bits.
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When Things Spin, Science Happens.
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BizarroLand ♀ 03/30/2019 2:06 PM
If industrial tnt is what it sounds like you’lol be able to clear entire mountain ranges
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BizzaroLand: are you just using the vanilla launcher?
14:06
IC2 also has nukes, you know.
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BizarroLand ♀ 03/30/2019 2:06 PM
@gollark yes. My internet is out but I have the mod zip downloaded
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When your internet connection returns, please install MultiMC instead.
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BizarroLand ♀ 03/30/2019 2:09 PM
Kay
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We need Project Red so I can build warship (edited)
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TotallyNotHuman 03/30/2019 2:15 PM
^
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Besides, Funky Locomotion is the one with frames.
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It a a more rubbish offshoot
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dot.dot
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TotallyNotHuman 03/30/2019 2:15 PM
Also, I do have some diamonds stashed away @gollark if you want it for the quarry.
14:15
Unfortunately it's locked in my strongbox so I'd have to log on, but :V
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I found enough for a quarry card, it's fine.
14:16
Just need an ender pearl, and more power for the reactor.
14:16
* from
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TotallyNotHuman 03/30/2019 2:17 PM
Is the pulsing not providing enough?
14:18
We may have to deoxidize the fuel and run it on a stable mix then.
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It is, the issue is more that it needs manual refuel.
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TotallyNotHuman 03/30/2019 2:19 PM
hm, yes
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You can get a lot more diamonds with a Project Red tunnel boring machine
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No, the quarry is really good.
14:21
Given lots of power.
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You can also punch a hole through an enemy underground base
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I'm going to run an itemduct to the reactor and send fuel down it.
14:22
@Unknown No, because my evil underground base is forcefielded.
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I'm gonna make a warship to fight enemies of Saltire
14:22
But what If I give you a compact box gift..... full of armoured players?
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That's actually quite clever.
14:23
Anyway, the solution would be door locks.
14:24
And as an emergency backup an invisible force field set to damage enemies would turn on.
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BizarroLand ♀ 03/30/2019 4:44 PM
oH HEY
16:44
my internet's back
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BizarroLand ♀ 03/30/2019 5:27 PM
So
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TotallyNotHuman 03/30/2019 5:29 PM
?
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Weird crash again, it's up now.
17:33
NO ZINC ANYWHERE!
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TotallyNotHuman 03/30/2019 5:34 PM
Have you looked in railcraft configs?
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Yes, repeatedly.
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TotallyNotHuman 03/30/2019 5:34 PM
eurgh :V
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[22:31:55] [Server thread/INFO] [railcraft]: Registered Mine Ore Generator at depth 30 called mine_zinc appears in the logs.
17:35
Maybe I should just have a free zinc station.
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TotallyNotHuman 03/30/2019 5:36 PM
and aluminum too V:
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RC has no alumin(i)um, that's CoFH's fault.
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TotallyNotHuman 03/30/2019 5:36 PM
…centuries after the Commune fell to ruin, the zinc and aluminum dispensers continue…
17:37
Does the Thermal suite use Al at all?
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We should make the zincluminium dispensers self-replicating, for reliability.
17:37
Nope!
17:37
It supports it, but nothing requires it.
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TotallyNotHuman 03/30/2019 5:37 PM
well then it's not as much their fault then :V
17:38
Tinkers has a pretty strong reliance on Al and Zn (for brass casts, unless you have literal tons of gold to burn), so it is arguably their fault for not generating those ores.
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/tpa [player] works now!
18:39
It allows you to request to TP to them.
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TotallyNotHuman 03/30/2019 6:55 PM
\o/
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TotallyNotHuman 03/30/2019 9:16 PM
@gollark Were you automating nuclear fuel?
21:17
For the record, just oxidising the 235 takes less than a sixth of the oxygen needed to oxidise the entire fuel pellet.
21:17
And you only need one 235 oxide to craft an oxide fuel pellet, not the 238s too.
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why must this track not lay out correctly?
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0111narwhalz 03/31/2019 12:14 AM
Can confirm: Dimensional shard ore does indeed generate in the nether.
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0111narwhalz 03/31/2019 12:34 AM
Anyone have a fortune pick I can borrow?
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TotallyNotHuman 03/31/2019 11:48 AM
@gollark did the server crash?
11:48
I can't connect.
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I think it ran out of RAM again or something.
11:48
Really need to fix that.
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TotallyNotHuman 03/31/2019 11:48 AM
bah :V
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Made a Mallyulin pick, went and got some ardite and cobalt from the nether. I'll pass em along when I log back in
15:11
so now we can make some properly tough tools.
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TotallyNotHuman 03/31/2019 3:12 PM
Yeah, I had to sharpen my original pick with obsidian.
15:12
Turns out there is a mining level higher than obsidian :V
15:21
I think it's Cobalt.
15:21
also, I see the factory is growing 😄
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It's even more of a horrible mess now.
15:22
We have 20000 paper and stuff.
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BizarroLand ♀ 03/31/2019 3:24 PM
I'm going back in
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well, there's a second floor on Gollark's tower, and a glassed in part on the north side.
15:28
Also, there's now a rail link down to the bottom of the mines.
15:28
I'm working on setting up a train unload on one of the tracks.
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The glass part is the planned magic research center, primarily designed for Botania.
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I guessed that's what it would be for. that properly clear glass still screws with me XD
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I automated it, would you like to overhaul the windows with it?
15:31
Also, when botania gets going, we can use managlass, which is nice and blue.
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I want to have warship
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Then I'll just make it out of turtles
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This would be a very good time to consider the wise words of the philosopher Jagger.
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Who is this Jag-Man? (edited)
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Yes, who?
16:35
Google's not helping.
16:35
Well, duckduckgo.
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There are times that I forget I’m the gorram ancient mariner around here.
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BizarroLand ♀ 03/31/2019 4:53 PM
heh
16:53
Where's that Steven Universe sound clip where he says 'I ALWAYS GET WHAT I WANT'
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Especially warships nobody needs on someone else's server!
16:57
Honestly, I could see it being cool in a different game which allowed you to actually access machines and stuff on a moving ship.
16:58
Minecraft, though, just doesn't support that, except actually valkyrien warfare which is (was?) amazing.
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TotallyNotHuman 03/31/2019 6:34 PM
@0111narwhalz If you're still on later, Sanic Jr. has been leveled to Fortune III.
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0111narwhalz 03/31/2019 6:39 PM
alright, I'll be on at a significantly later time
18:40
If you could just put it in a tool rack when you log off…
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TotallyNotHuman 03/31/2019 7:51 PM
how much later is "significantly later?" V:
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TotallyNotHuman 03/31/2019 8:00 PM
@0111narwhalz
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0111narwhalz 03/31/2019 10:30 PM
very significantly
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TotallyNotHuman 03/31/2019 10:37 PM
well check your DMs
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0111narwhalz 03/31/2019 10:40 PM
did V:
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TotallyNotHuman 03/31/2019 11:21 PM
Aerial map of the Commune, as of March 31st:
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0111narwhalz 03/31/2019 11:26 PM
I demand an arrow pointing to the Narcave V:
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nice house
23:31
Xveers
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TotallyNotHuman 03/31/2019 11:33 PM
aight how bou dah @0111narwhalz
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0111narwhalz 03/31/2019 11:35 PM
:V
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0111narwhalz 04/01/2019 12:28 AM
@TotallyNotHuman "significantly later" = now, evidently
00:34
…I will literally pay someone to take my feathers.
00:37
@TotallyNotHuman Thank you for lending me the pick. I only broke 7 blocks with it, so I'll just leave you with an electrum nugget for payment if that's agreeable.
00:42
XVeers: Can I ask that you leave the second story windows on the westmost side of the factory unglassed so I can continue to use them as a launch/landing pad?
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0111narwhalz 04/01/2019 1:35 AM
oh dear
01:35
I may have broken something.
01:36
@gollark Sorry mate I think I crashed the server.
01:36
oh it's back up
01:37
oof, it ate my robot
01:41
Just so you guys know: Apparently turning robots on is a real bad idea
01:41
(that's OpenComputers robots)
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I'll check the logs at some point and return the stuff.
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0111narwhalz 04/01/2019 1:44 AM
Thanks.
01:50
So the plan was to use an OC robot to wield a fancy sword to kill endermen.
01:51
Unfortunately, it looks like OC doesn't want to cooperate.
01:51
I don't know whether you can use enchanted swords in CC turtles, but I do know that you can't use TCon ones.
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You can, with a plethora kinetic augment.
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0111narwhalz 04/01/2019 1:53 AM
ooh
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Equip it and use its use method.
01:54
Or swing.
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0111narwhalz 04/01/2019 1:55 AM
ah, problem with that is that it appears to require specifically jump boost potions
01:55
Anyone have rabbit feet? :V
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TotallyNotHuman 04/01/2019 9:28 AM
@0111narwhalz That's agreeable, have you already dropped pick and payment off or shall I come by to pick it up?
09:28
Also as previously mentioned you still have a pending lapis delivery.
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Good to see trading working, though the quarry is likely to wreck that.
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TotallyNotHuman 04/01/2019 10:32 AM
back in my day, et cetera
10:32
Not that I'm complaining. Now we're bloody overflowing with ores.
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The problem now is nicely processing them.
10:35
Maybe I should build a more powerful reactor.
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Could be worse. Could be GregTech. 😋
👌 3
10:41
My ore processing chain looks like it was designed by a tarantula on meth.
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TotallyNotHuman 04/01/2019 10:44 AM
Is TMI insufficient for our needs already?
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Well, it can't run quarrying at full power.
10:46
Plus we could make a more efficient reactor.
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TotallyNotHuman 04/01/2019 10:50 AM
If we can get Pu-239, LEP-239 Ox is the best stable fuel.
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Best how?
10:51
I meant best as in best efficiency rating.
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TotallyNotHuman 04/01/2019 10:51 AM
Highest power output for the current TMI core configuration.
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Ah. Yes.
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TotallyNotHuman 04/01/2019 10:51 AM
2744 RF/t continuous.
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I remember slaving under gregtech way back in the day
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I was thinking about making a new, bigger reactor design to run TBUox.
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TotallyNotHuman 04/01/2019 10:52 AM
As opposed to 2531/t pulsing of LEU-235 Ox and 2240/t continuous of LEU-235.
10:52
5x5x5 perhaps?
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My design is 9x9x9, which means I'll need to set up autocrafting to make it conveniently.
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TotallyNotHuman 04/01/2019 10:53 AM
I feel like that's slightly overkill :V
10:53
How much does the quarry draw, anyway?
10:57
Anyways, a slight in-place cooler upgrade to the 3x3 TMI core will raise PEff to 275% and HMult to 475% (3234 RF/t with LEP-239 Ox).
10:57
But we'd need cryotheum.
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The quarry draws lots, but on my SP world it could run at max speed fine on 10kRF/t. We don't actually need that, but I want fusion eventually, which needs much RF.
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TotallyNotHuman 04/01/2019 11:16 AM
I think TMI might be enough to maintain electromagnet power for a future fusion reactor.
11:16
Not sure.
11:18
Since IIRC the requirement is 100 RF/t/electromagnet.
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It's not enough (many electromagnets are needed) plus you need power to heat it.
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I think this new psi/botania annex actually looks decent. If I ever do Thaumcraft that'll go under here.
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That's looking pretty damn nice
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TotallyNotHuman 04/01/2019 4:41 PM
Schweet.
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TotallyNotHuman 04/01/2019 6:30 PM
@0111narwhalz pick and payment received, cheers.
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Any of y'all happen to know how to shut off air to part of a PneumaticCraft pipe network?
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Enderminion 04/01/2019 8:43 PM
pickaxe
20:43
jk, idk
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TotallyNotHuman 04/01/2019 8:44 PM
By the way, if anyone on gollark's server wants potent potions (e.g. healing for stimpaks), I have a semi-manual brewery going. Just let me know. (edited)
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0111narwhalz 04/01/2019 9:14 PM
I haven't used Pneumaticraft seriously, but surely there's some kind of valve?
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TotallyNotHuman 04/01/2019 9:22 PM
wat
21:23
Okay, so MC just did an oopsie and leaked memory everywhere.
21:23
I'm at baseline memory usage and there's still a gigacrap and a half in swap.
21:23
What gives?
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0111narwhalz 04/01/2019 9:32 PM
I wish there was an easy way to reallocate memory.
21:33
It has to move stuff to swap somehow, so there must be a mechanism for moving memory from one place to another.
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0111narwhalz 04/02/2019 3:06 AM
well that's real weird
03:13
Persisted after a relog, but disappeared after going into the resource packs menu.
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0111narwhalz 04/02/2019 3:58 AM
note to self: zombie pigmen that aggro to a mob still want to kill you
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0111narwhalz 04/02/2019 5:27 AM
Well, I found a stronghold.
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0111narwhalz 04/02/2019 5:56 AM
About 1100 blocks from my cave.
05:58
Portal's at (-1125,1428) if you care—I've already looted the place.
05:58
Silverfish spawner is intact, though.
05:59
There's a drop tube on the nearest island, and a staircase, so don't bother digging down.
06:04
Portal frame is mostly empty.
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At last!
10:47
It'll be a bit annoying to travel to, but I can set up an RFTools teleport setup given a lot of pearls.
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TotallyNotHuman 04/02/2019 10:50 AM
Hm. Anyone want nanosuit boots?
10:50
I crafted a pair thinking they would be superior to slime boots. They were…disappointing.
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I'll stick with my slime ones...
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TotallyNotHuman 04/02/2019 10:52 AM
Time to stash it away for the quantum suit then.
10:52
How do you find iridium nowadays, anyway?
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Dungeon chests.
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TotallyNotHuman 04/02/2019 10:53 AM
ach, exciting
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We have a few shards, and you're meant to massfab more.
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You can usually find it at the Cretaceous-Paleogene boundary layer of geological strata
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TotallyNotHuman 04/02/2019 10:53 AM
hm
10:53
Time to set that up perhaps?
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I prefer psimetal or terrasteel, but the quantumsuit does have better damage resistance.
10:54
Also, massfabbing will drain basically all our available power.
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TotallyNotHuman 04/02/2019 10:54 AM
(also can I just say I really hate the crafting progression of IC² compared to e.g. Thermal mods)
10:55
It's 700kRF/mB with scrap as a reagent.
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The plates/wires are especially annoying.
10:55
That reminds me; we could make an automatic scrap processor for free random junk.
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this is because Iridium is rare on Earth but common in asteroids, and it was deposited at the boundary between the Cretaceous and Paleogene periods by a 10km asteroid impacting the Earth offshore of the Yucatan peninsula 65.5 million years ago (edited)
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TotallyNotHuman 04/02/2019 10:56 AM
One iridium ore is 120 mB of UU.
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The same impact is believed to have been a primary factor in the extinction of the dinosaurs
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TotallyNotHuman 04/02/2019 10:56 AM
[desire for stable power intensifies]
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We have stable power. It just can't scale to above 2.7kRF/t or whatever.
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TotallyNotHuman 04/02/2019 10:56 AM
84M RF for a single piece of ore :V
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TotallyNotHuman 04/02/2019 10:57 AM
I mean, technically you can run the reactor at full power for about a minute (failsafe off) before things start getting murdery.
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I don't know if the current control system could read the comparator as analog and stay turned on for longer, but it wouldn't help outside of weird circumstances.
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TotallyNotHuman 04/02/2019 10:58 AM
(also TMI-1 can totally handle the 2kRF/t in of the massfab, but the replicator takes 8kRF/t)
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I guess it could be modified to stay on until 50% heat, but that would be mostly unhelpful except during very high but brief demand (which is why we have actual buffers) and also would be unsafe.
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200 kilowatts for something turning energy into matter? That's a pretty good deal! (edited)
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TotallyNotHuman 04/02/2019 11:05 AM
Maybe add a timer instead of depending on the comparator?
11:05
Since the heating rate and heat capacity is already known.
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I don't think that would be better.
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TotallyNotHuman 04/02/2019 11:22 AM
It would make pulses longer at least.
11:22
Which means more stable power output during times of high draw.
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Anyone know a good way to totally disable silverfish?
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TotallyNotHuman 04/02/2019 1:00 PM
/kill @e[type=silverfish] then nuke the spawner, probably
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I mean completely. They spawn naturally and hide in monster eggs, you know.
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TotallyNotHuman 04/02/2019 1:01 PM
Spawn naturally how?
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Stone brick/cobble monster eggs.
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TotallyNotHuman 04/02/2019 1:01 PM
Also, worldedit could help with replacing eggs with normal blocks.
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In extreme hills.
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TotallyNotHuman 04/02/2019 1:02 PM
right
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The Wooden Hoe Generator!
16:23
It dispenses scrapboxes, which is meant to produce random items, but I only get... wooden hoes.
16:24
I think the weights got messed up.
16:27
The wiki says A flag, mod_IC2.suddenlyHoes (added in 1.337), can change the probability weight of Wooden Hoes to 9001, reducing the chances of getting anything other than Wooden Hoes to 0.53% (about 1 in 186). so I think it's some sort of overrunning april fools'...
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0111narwhalz 04/02/2019 4:36 PM
hoes can be fed back in
16:36
also that patch number
16:58
Burn them all for fuel?
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We'd make less than what the recyclers cost, but sure.
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What else are we going to do with them otherwise? Export them to other Minecraft servers? :P
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TotallyNotHuman 04/02/2019 5:12 PM
Can you disable the joke somehow?
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It might not be that, but I couldn't find an off thing in the Config.
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0111narwhalz 04/02/2019 5:26 PM
Look in the raw options files?
17:27
They might not have exposed the option in the menu, but it's probably still in there somewhere.
17:28
Otherwise—I wonder if you can set it in as a command line flag.
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Might be.
17:29
I'll check tomorrow.
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0111narwhalz 04/02/2019 9:42 PM
Just did a search in the IC2 config file—no results.
21:42
I think it's most probably accessible by a command line flag.
21:45
(in other news, I'm actually coming online at a reasonable hour)
21:46
(heresy, I know :V)
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TotallyNotHuman 04/02/2019 10:09 PM
22:09
(that's a spruce tool rack, apparently)
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0111narwhalz 04/02/2019 10:10 PM
wait what part of it
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TotallyNotHuman 04/02/2019 10:10 PM
oi, yup, I heard the GC audio skip
22:10
killall -9 java
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0111narwhalz 04/02/2019 10:11 PM
okay so I see a tool rack
22:11
but it's not in frame of that image
22:12
So I'm still unsure what you're actually talking about :V
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TotallyNotHuman 04/02/2019 10:12 PM
the thing I'm holding
22:12
is a tool rack
22:12
:V
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0111narwhalz 04/02/2019 10:12 PM
oh
22:12
no it's not :V
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TotallyNotHuman 04/02/2019 10:12 PM
yes
22:12
it is :V
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0111narwhalz 04/02/2019 10:15 PM
one sec, router
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0111narwhalz 04/02/2019 10:44 PM
s/one sec/several secs/
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0111narwhalz 04/03/2019 2:52 AM
@gollark What's the status on the item refund (after the OpenComputers robot crash)?
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0111narwhalz 04/03/2019 3:11 AM
(it's alright if it doesn't happen—it was all tier one crap anyway)
03:11
(I'd just rather not remake it and have two piles of tier one crap)
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@0111narwhalz I don't know what items it contained, but if you list them you can have them. (edited)
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0111narwhalz 04/03/2019 3:24 PM
If anything is tiered, it had tier one. CPU, GPU, HDD, BIOS w/ Lua, inventory, screen, keyboard, memory, case
15:24
All were count 1.
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We really need to design and apply a sensible cabling standard. I'm tired of fixing the mess of cables I created several days ago.
16:13
It's okay with power and water, which are simple, but AE2's got channels and I'm P2P tunneling.
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Oh god no cabling standards. Welcome to a hole world of pain.
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Have you seen the machine room basement?
16:18
I basically just meant "standard design and location for a common group of cables for in-base systems".
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0111narwhalz 04/03/2019 4:18 PM
if you want to see hideous cablemesses you should look in my machine cave
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Making Minecraft manufactories look good is hard.
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0111narwhalz 04/03/2019 4:19 PM
I have a single machine with all six sides connected to ducts.
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I think my phytogenic insolation system almost does that.
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Oh god
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I'm mostly concerned about the fact that I'm trying to spread out the base a bit, and without any control this will inetvitably result in a Mess™.
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0111narwhalz 04/03/2019 4:20 PM
Four of them are itemducts, one is a fluiduct, and the face is hooked to a fluxduct.
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What machine is it?
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0111narwhalz 04/03/2019 4:20 PM
I have a similar arrangement brewing further down the fluxduct backbone.
16:20
First one's an induction smelter.
16:21
Second one that's not yet set up is a pulverizer.
16:21
Also I've decided to run power between rooms through an upper space.
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That's harder to do given the base's nonlinear 3D layout half of which now isn't suitable for cabling due to aesthetics, annoyingly.
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0111narwhalz 04/03/2019 4:23 PM
I have plans for a foundry, which will probably get a room or two bored out behind the entryway, and I expect it to be the most majestic of spaghetti piles.
16:24
(it'll involve several smelteries for melting, maybe one or two for alloying, and rows on rows of casting [tables|basins])
16:25
(and suction-driven fluid networks, which will be interesting)
16:27
I've yet to play with linked crafters, so I'm not real sure how they behave with fluid-item interactions.
16:29
Also don't know how well parallel crafters work.
16:32
ah, just looked at my plans and the pulverizer is actually only connected on five sides
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TotallyNotHuman 04/03/2019 4:44 PM
@gollark Here's my 2x1x1 breeder reactor design:
16:45
It'll go LEU-235Ox → MOX-239 → LEP-239Ox.
16:45
(only the first part shown; also please disregard the creative power cell) (edited)
16:47
Total output is 323 RF/t and both reactors are heat negative. (edited)
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TotallyNotHuman 04/03/2019 5:06 PM
Now hooked up to reactor power.
17:06
Only real issue is cycle length—it takes seventy minutes for one unit of MOX to burn.
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0111narwhalz 04/03/2019 5:33 PM
you guys playing with atomics while I happily live off two little magmatic dynamos
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TotallyNotHuman 04/03/2019 5:36 PM
hey, UU-matter is a hell of a drug
17:36
probably literally too
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0111narwhalz 04/03/2019 5:38 PM
what happens when you step into UUM?
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TotallyNotHuman 04/03/2019 5:38 PM
nobody knows—we haven't made a bucket yet
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0111narwhalz 04/03/2019 5:39 PM
:V
17:42
Sounds like you guys need more magma V:
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BizarroLand ♀ 04/03/2019 5:44 PM
aren't magma blocks useless
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0111narwhalz 04/03/2019 5:47 PM
I mean lava V:
17:48
(and I haven't looked at JEI on magma blocks)
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TotallyNotHuman 04/03/2019 6:02 PM
snowballs are plenty efficient >:V
18:02
Unless you mean lava for magmatic dynamos.
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Enderminion 04/03/2019 6:02 PM
haven't made a bucket
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TotallyNotHuman 04/03/2019 6:03 PM
yes
18:03
a bucket of UU matter is pretty hard to make, yanno
18:03
V:
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Enderminion 04/03/2019 6:03 PM
it's three iron
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TotallyNotHuman 04/03/2019 6:03 PM
no
18:03
it's a couple gigaRF and literal metric tonnes of scrap
18:03
V:
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Enderminion 04/03/2019 6:03 PM
Mine some iron and make a damm bucket
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TotallyNotHuman 04/03/2019 6:05 PM
18:05
you do realise that a bucket is a unit of measurement as well?
18:05
equivalent to a tile of fluid when placed in the world?
18:05
:V
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Enderminion 04/03/2019 6:06 PM
oh
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0111narwhalz 04/03/2019 6:22 PM
In some packs, metal buckets are a major progression milestone.
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TotallyNotHuman 04/03/2019 6:23 PM
What, skyblock?
18:23
ghosting
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0111narwhalz 04/03/2019 6:27 PM
those are the main ones, yeah
18:27
But I think TerraFirmaCraft has hard-to-get buckets too.
18:28
"[…] working a metal sheet on a tier six anvil."
18:30
oh and [red|blue] steel buckets can only pick up [water|lava], respectively
18:30
and it's a pain to make [red|blue] steel
18:30
They're like endgame alloys V:
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TotallyNotHuman 04/03/2019 6:35 PM
would you theoretically need a green bucket to pick up biofuel?
18:35
or a yellowish bucket to pick up tree oil?
18:35
That sounds like a big dumb to me, not going to lie.
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0111narwhalz 04/03/2019 6:39 PM
Terrafirmacraft doesn't add any other fluids V:
18:40
Presumably red steel lets you pick up cold fluids and blue hot ones?
18:43
And while wooden buckets exist, they 1. can only pick up water and 2. cannot pick up source blocks
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TotallyNotHuman 04/03/2019 6:43 PM
wat
18:44
what purpose would that serve
18:44
:V
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0111narwhalz 04/03/2019 6:46 PM
Makes it easier to put water in barrels and use it for recipes, I expect.
18:46
(did I mention that you need to drink water too? V:)
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TotallyNotHuman 04/03/2019 6:52 PM
Ö
18:52
So it does exist!
18:52
@gollark from the quarry:
18:56
The mythical zinc ingot:
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0111narwhalz 04/03/2019 6:56 PM
ö
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TotallyNotHuman 04/03/2019 7:17 PM
@gollark sorry for the third ping, looks like the server died :V
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0111narwhalz 04/03/2019 8:13 PM
Figured I'd try my hand at some aesthetics on this retaining wall. https://i.imgur.com/bJ33GoR.png
20:13
(there was an unsightly overhang to begin with)
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TotallyNotHuman 04/03/2019 8:13 PM
ah is it back up?
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0111narwhalz 04/03/2019 8:17 PM
yeh :V
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looks good.
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0111narwhalz 04/03/2019 8:41 PM
Current number of empty portal frames is eight.
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0111narwhalz 04/03/2019 8:48 PM
I heard there was some kind of drive for eyes of ender, but I don't see anything in the ME system.
20:53
It's a shame feathers aren't an acceptable "living matter" item in RFTools.
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We've got about three pearls plus blaze powder.
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0111narwhalz 04/04/2019 1:40 AM
well the end portal's open so
01:41
Let's arrange a time for dragonslaying?
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Yæy!
01:46
I think there's a psi spell someone wrote for dealing stupid amounts of damage to it in the compendium, better find that.
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0111narwhalz 04/04/2019 1:46 AM
I can
01:46
uh
01:46
hit it with lightning? V:
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0111narwhalz 04/04/2019 1:58 AM
I'll probably do most of my damage with my crossbow.
02:00
Current thoughts: "What tool do I want to fill with XP for eternity?"
02:00
(yes I know there's a cap)
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0111narwhalz 04/04/2019 2:10 AM
Alright, I'm gonna try turning a computer in a case on now.
02:10
(if everything explodes again at least we have a manifest)
02:10
okay sweet it turned on
02:10
Didn't boot, but :V
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0111narwhalz 04/04/2019 2:18 AM
aha it boots yay
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Tools don't gain experience unless you have a TiCon addon for it.
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Waht
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0111narwhalz 04/04/2019 2:41 AM
They pull XP into the mending moss buffer.
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Ah. Right.
02:43
I tend to just put wood parts on my tools, or repair them manually.
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0111narwhalz 04/04/2019 2:44 AM
My pick is built for high speed and silk touch.
02:44
I'll likely emboss it with a wood part to make it repair itself.
02:45
(possibly other stuff, depending on whether it's "one time" per part or per tool)
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I've got a fluxbore which works pretty well for that sort of thing.
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0111narwhalz 04/04/2019 2:45 AM
I might transition to a fluxbore.
02:45
What tier is yours?
02:47
I don't know how TCon stats relate to anything else, but my pick runs a 19.4 mining speed.
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0111narwhalz 04/04/2019 2:59 AM
@Xveers @gollark @TotallyNotHuman The end portal is open. If you want to fight the ender dragon, please coordinate with the other players to find a time that works for all interested. If you do not want to fight the ender dragon, tell the rest of us early on so that we don't wait for you. For my part: Any day from about 1—8 UTC.
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I'm good. feel free to kill the bugger at your leisure 😃
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0111narwhalz 04/04/2019 3:00 AM
ACK
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TotallyNotHuman 04/04/2019 8:31 AM
I can do Fri/Sat from 2000—0700 UTC.
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Not entirely sure, but probably 1800-2200 UTC today; not sure about tomorrow.
10:33
I'll be going to the end before actually fighting the dragon, though, for ebony and ivory.
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BizarroLand ♀ 04/04/2019 11:12 AM
Save de elytra for me
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TotallyNotHuman 04/04/2019 11:15 AM
Elytras are overrated anyways.
11:15
Jetpack/Slimesling gang :V
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Unholy combination of psi, jetpack, slimesling, and (later) elytra and neural interface gang!
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foolish mortals
11:17
you have yet to meet the power of the reusable ender pearl
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What?
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TotallyNotHuman 04/04/2019 11:17 AM
What‽
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A glitch I found once
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H4XX0R!!!!!¡
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YOU ARE UNWORTHY
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I mean, my CAD and a simple spell beat ender pearls anyway.
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BUT YOURS DOESN'T WORK IN VANILLA, DOES IT?
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What is "vanilla"?
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IT IS WHAT I PLAY IN THE DARK DAYS WHEN THE TECHNICLAUNCHER SERVERS ARE DOWN
11:21
IT IS LIKE MINECRAFT... BUT WITHOUT MODS
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the horror
11:22
Recently I made a spell which takes a few thousand psi, takes five seconds to work, and which teleports you a bit over 100 blocks.
11:22
Amazingly, it's basically useless.
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IÄ! SHUB-NOTCHURRATH! BLACK PROGRAMMER OF THE WOODS WITH A THOUSAND KNOCKOFFS!
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TotallyNotHuman 04/04/2019 11:31 AM
/r/restofthefuckingowl
11:32
>#minecraft
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oh yeah was meaning to put that in #dank
11:33
surry
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ZINC! FINALLY! A LOT OF PURE ZINC ORE!
15:24
* POOR
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0111narwhalz 04/04/2019 3:25 PM
Check the recipes on it and see if my TE setup would process it more optimally.
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It's poor zinc ore. You can only smelt it.
15:25
Or smeltery it.
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0111narwhalz 04/04/2019 3:28 PM
I think I looked at the recipes for other poor ores and found that the smeltery was optimal.
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Hussah! Where did you find it?
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The quarry got it.
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Any idea what biome? Was it a newly generated chunk?
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Don't know, no.
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0111narwhalz 04/04/2019 4:12 PM
So when you say "a lot…"
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... it's enough to make a few trains?
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0111narwhalz 04/04/2019 4:13 PM
so like a stack or so of ore?
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Poor ore.
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0111narwhalz 04/04/2019 4:13 PM
yeah
16:14
What do you get out of that, two nuggets? :V
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SLIGHTLY mroe.
16:14
* more
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Anyone know how to rotate a turnout rail track?
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Give it some crowbar.
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That seems to only flip it 180 degrees. I need 90.
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I think that leaves you with pulling it up and relaying the track so the vanilla rail junction bends the other way.
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Also doesn't work. See screenshot.
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TotallyNotHuman 04/04/2019 4:32 PM
@0111narwhalz @gollark Poor ores give six nuggets in the smeltery; no other machine in the pack matches that.
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Hm. I've got nothing, then. Unless it depends on which side you crowbar it from.
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TotallyNotHuman 04/04/2019 4:32 PM
TiCon OP :V
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You need a spike maul for switches and the like
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0111narwhalz 04/04/2019 5:00 PM
I have one of those.
17:00
It should be on the tool rack above my bed if you want it.
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TotallyNotHuman 04/04/2019 8:05 PM
Cooking up a yooge™ batch of tough alloy for my breeder reactor shenanigans.
20:05
20:06
[casting intensifies]
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Enderminion 04/04/2019 8:18 PM
there's gotta be a way to automate that
20:18
the ingot casting
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Morgrim Moon 04/04/2019 8:21 PM
Autonomous activator and a suction thing?
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0111narwhalz 04/04/2019 8:23 PM
There is.
20:23
A fluiduct and a hopper.
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fluiduct to cast in, itemduct to pull the bar out.
20:34
some wiring to control if its on or not and let you make alloys to cast.
20:34
nice thing is that the ducting doesn't require you to make a timing circuit.
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0111narwhalz 04/04/2019 9:34 PM
Maybe we should build that railway from the spawn chunks after all, for after the dragonslaying.
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TotallyNotHuman 04/04/2019 9:34 PM
[/home intensifies]
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0111narwhalz 04/04/2019 9:37 PM
if you want to use commands why don't you just /kill the dragon instead?
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TotallyNotHuman 04/04/2019 9:40 PM
because you can't use /kill?
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0111narwhalz 04/04/2019 9:49 PM
…that's not the point V:
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0111narwhalz 04/04/2019 10:07 PM
After a quick trip to the End, I have the equivalent of almost 400 ender pearls.
22:07
And about a hundred and fifty XP for my TCon tools.
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TotallyNotHuman 04/04/2019 10:08 PM
"equivalent"
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0111narwhalz 04/04/2019 10:08 PM
33 of them are actual pearls.
22:08
The others are locked up in resonant end stone.
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TotallyNotHuman 04/04/2019 10:08 PM
ah yes
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0111narwhalz 04/04/2019 10:08 PM
(which means cryotheum)
22:09
so I guess it's time to automate that
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0111narwhalz 04/04/2019 10:34 PM
IC2 macerator is the best way to reduce cobble to sand.
22:34
My one macerator is hidden in the smelting nodule.
22:34
So to use it manually I have to poke through the duct spaghetti.
22:35
←best at games
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TotallyNotHuman 04/04/2019 11:17 PM
hey you know there's a spare macerator in the communal machinery chest right
23:17
:V
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0111narwhalz 04/04/2019 11:24 PM
hey you know there's a beach even closer than that
23:24
V:
23:25
Also apparently you can pull fluids directly out of machines.
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TotallyNotHuman 04/04/2019 11:25 PM
yes
23:25
V:
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0111narwhalz 04/04/2019 11:34 PM
like with a bucket V:
23:35
I'm starting to work out how to use the crafter servos.
23:35
Can't quite figure out how to link between item and fluid networks though.
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0111narwhalz 04/05/2019 1:09 AM
Alright, I've had a chat with one of Thermal Logistics' authors.
01:11
I think I could probably help you guys out if needed :V
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0111narwhalz 04/05/2019 1:42 AM
õ.o
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0111narwhalz 04/05/2019 2:02 AM
>tfw you desync so hard you have to reload the game
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0111narwhalz 04/05/2019 5:17 AM
I crashed the server again!
05:18
oh no
05:19
it might be crashing repeatedly now
05:24
yeah sorry gollark I screwed it up V:
05:24
I think it's a world thing, not a playerdata thing.
05:25
But if you delete itemducts with resonant crafters on them, and maybe also a Thermal Logistics terminal, it should resolve.
05:31
@gollark If you could either give me the crash log(s) or throw it over in the Aleph Null server ( https://discordapp.com/invite/7p6v93a ) that'd be most appreciated.
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I can't actually SSH in right now and won't be able to for a day or so… anyone know how I can remove the affected block ingame without actually loading it and causing a crash?
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0111narwhalz 04/05/2019 6:35 AM
uhh
06:35
You could do a rollback.
06:35
I'd be the only one affected—several backups occurred while I was the only one online.
06:37
I don't know what MC save files look like, so I can't say for sure how easy they would be to edit.
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There are programs to do it.
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0111narwhalz 04/05/2019 11:49 PM
…Can you not use JEI to give yourself items (with proper world perms, of course)?
23:49
That was a useful feature in NEI for test worlds.
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Yes, you can.
02:57
Control click the wrench icon in the corner.
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TotallyNotHuman 04/06/2019 10:34 AM
MOX→LEP-239-Ox breeder facility online.
10:35
Aside from the 70 minute cycle length, I think it works pretty well.
10:35
I've not implemented the LEU-235-Ox→MOX-239 breeder since TMI burns LEU-235, and we can oxidize the spent fuel easily.
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Wait, you actually brought it up? Ingame? I thought the server was dead.
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TotallyNotHuman 04/06/2019 10:44 AM
Yeah, the server's up. (edited)
10:45
¯\_(ツ)_/¯
10:45
Minecraft operates in mysterious ways, it would seem. (edited)
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It might just crash if you go too near narwhalz.
10:45
This does mean I can't just revert to backup, which is irritating.
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TotallyNotHuman 04/06/2019 10:48 AM
ugh V:
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0111narwhalz 04/06/2019 10:59 AM
…yeah it'd probably be a bad idea to load the chunks of the narcave.
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Seems to be working fine and not crashing...
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TotallyNotHuman 04/06/2019 11:15 AM
I bounced over to the Narcave earlier, not sure what you're on about.
11:15
The bug may have decided to politely fuck off.
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So where's the new facility?
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0111narwhalz 04/06/2019 11:18 AM
oh sweet :V
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I may be off for a bit, since a mod recently updated and now mcdex is confused.
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0111narwhalz 04/06/2019 12:18 PM
Which mod was it?
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Future MC.
12:19
I've fixed it, though, by manually reverting that update in the manifest.
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The server is going to reboot for updates Soon™. Please update via mcdex or mods.zip.
12:32
@0111narwhalz @TotallyNotHuman You're on right now, so please do that soon so I can restart it.
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TotallyNotHuman 04/06/2019 12:32 PM
ACK
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0111narwhalz 04/06/2019 12:33 PM
oh okay
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I've added Portality - a cool teleporty mod - and updated.
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TotallyNotHuman 04/06/2019 12:33 PM
nice :D
12:33
Continuing our discussion of increasing trade and economy: You save the coins you mint for further transactions, not burn them :V
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0111narwhalz 04/06/2019 12:34 PM
maybe you do
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Oh, are you using coins?
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0111narwhalz 04/06/2019 12:34 PM
but I have a lens
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TotallyNotHuman 04/06/2019 12:34 PM
I'm planning on starting coin use, yes.
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0111narwhalz 04/06/2019 12:34 PM
(two now :D)
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TotallyNotHuman 04/06/2019 12:34 PM
(also building a trading post)
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Autotrading? That would be cool.
12:34
We could do it with CC, or possibly some AE2 magic.
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0111narwhalz 04/06/2019 12:34 PM
I think a commodity currency just isn't viable in Minecraft.
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TotallyNotHuman 04/06/2019 12:35 PM
we just traded with emeralds V:
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0111narwhalz 04/06/2019 12:35 PM
sure but emeralds are sometimes useful
12:35
and you're the one who asked for emeralds
12:35
Coins are basically useless.
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You can burn them for power, that's all.
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I think one of the mods lets you build little trade o mat blocks
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0111narwhalz 04/06/2019 12:35 PM
You can burn them for power, sure, but we have the Nether.
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IC2 does, yes, I forgot.
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TotallyNotHuman 04/06/2019 12:36 PM
IC² lets you do autotrading things, yeah.
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Yeah, IC2. Couldn't remember the name. Just waking up
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TotallyNotHuman 04/06/2019 12:36 PM
But IC² coins don't actually have a use after they've been minted, unlike TC coins if you're really in a pinch.
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0111narwhalz 04/06/2019 12:36 PM
(IC² makes me think I²C which is something completely different)
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Switchcraft (CC/OC-only server) uses a not-really-cryptocurrency (basically just proof of work and addresses, it's centralized and doesn't use many of the same concepts).
12:37
Seems to work well, except that early adopters or people with good GPUs have all the krist.
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0111narwhalz 04/06/2019 12:38 PM
versions in filenames
12:38
hmm
12:38
:V
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TotallyNotHuman 04/06/2019 12:38 PM
I mean, we could add another economy mod.
12:38
But since we already have coins with Thermal, that would be kind of redundant.
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We could run a different CC-based currency.
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0111narwhalz 04/06/2019 12:39 PM
If Bibliocraft didn't make signing books meaningless we could just do that thing.
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Yet again, overuse of CC provides a solution(ish): cryptographic signatures.
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0111narwhalz 04/06/2019 12:42 PM
Then we'd have to keep a record of every transaction.
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TotallyNotHuman 04/06/2019 12:42 PM
oof, crashed on launch
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Oh dear. What error?
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TotallyNotHuman 04/06/2019 12:43 PM
[13:41:34] [main/ERROR] [LaunchWrapper]: Unable to launch java.lang.reflect.InvocationTargetException: null
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Weeeird.
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0111narwhalz 04/06/2019 12:43 PM
I had a conflict 'cause I missed a duplicate TCon V:
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You can usually just wipe the whole mods folder and put in the new stuff, or use mcdex.
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0111narwhalz 04/06/2019 12:43 PM
But now I got to the menu.
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TotallyNotHuman 04/06/2019 12:43 PM
Yeah, did.
12:43
Lemme try this newfangled mcdex thing.
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The process is quite annoying, unfortunately.
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TotallyNotHuman 04/06/2019 12:46 PM
Not really?
12:46
It's chugging away and installing now.
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It's just that the process is currently a bit hacky.
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TotallyNotHuman 04/06/2019 12:47 PM
Still crashing.
12:47
Same error.
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Can you upload the whole log?
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TotallyNotHuman 04/06/2019 12:48 PM
Debug or latest?
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Er, latest.
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TotallyNotHuman 04/06/2019 12:48 PM
ACK
12:48
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What launcher is this with?
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TotallyNotHuman 04/06/2019 12:49 PM
Er, vanilla launcher.
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Ah, you have two foamfixes.
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TotallyNotHuman 04/06/2019 12:49 PM
The one from minecraft.net.
12:49
Oh.
12:49
hm
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And two opensecurities.
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TotallyNotHuman 04/06/2019 12:50 PM
…so I do.
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Probably other duplicates.
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TotallyNotHuman 04/06/2019 12:50 PM
Why isn't it running from ~/.minecraft/mcdex/[…]/mods?
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I couldn't say.
12:50
Did you select the right profile?
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TotallyNotHuman 04/06/2019 12:50 PM
pretty sure I did
12:51
STBY, lemme try reinstalling
12:51
Okay, now the launcher is showing the right profile.
12:52
There we go, that looks much better.
12:54
oh jolly
12:54
12:54
Should probably include those in the installation instructions.
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That should be in the manifest, actually. Better check.
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TotallyNotHuman 04/06/2019 12:55 PM
nope-manifest shows 2768
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Fixed.
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TotallyNotHuman 04/06/2019 12:56 PM
thankee
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0111narwhalz 04/06/2019 4:19 PM
uhh
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The requester killed it again.
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TotallyNotHuman 04/06/2019 4:19 PM
@gollark Disconnected me with "server closed"
16:19
V:<
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0111narwhalz 04/06/2019 4:19 PM
I didn't even aggravate that bug!
16:20
Was it a DIV/0 again?
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Don't think so.
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TotallyNotHuman 04/06/2019 4:20 PM
We could do that install while the server's down :V
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TotallyNotHuman 04/06/2019 4:20 PM
Also, out of curiosity: Why isn't radioactivity enabled on the server?
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It's off by default.
16:20
Anyway, we're up now.
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0111narwhalz 04/06/2019 4:20 PM
okay so that was a different bug :V
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TotallyNotHuman 04/06/2019 5:33 PM
@gollark Apotheosis is missing placebo 1.5.1+. (edited)
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TotallyNotHuman 04/06/2019 5:33 PM
see edit V:
17:33
bloody butterfingers
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I still don't know what you mean.
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TotallyNotHuman 04/06/2019 5:33 PM
It's missing a dependency.
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Ah. Right.
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0111narwhalz 04/06/2019 5:34 PM
eh you don't really need that mod anyway
17:34
you can just replace it with an empty jar file
17:34
:V
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TotallyNotHuman 04/06/2019 5:34 PM
V:<
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Sorry about this, reuploading and whatever now...
17:38
Okay, manifest is uploaded, mods.zip is still going.
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0111narwhalz 04/06/2019 5:39 PM
oh
17:39
:V
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Done & server up.
17:41
Tell me if it breaks horribly!
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TotallyNotHuman 04/06/2019 5:44 PM
...hold up
17:44
We do have mobgriefing off, no?
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0111narwhalz 04/06/2019 5:44 PM
should do, no?
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… yes?
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TotallyNotHuman 04/06/2019 5:45 PM
So why do we need forcefields to contain the wither? V:
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We may not.
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0111narwhalz 04/06/2019 5:45 PM
hm
17:46
didn't consider mobgriefing=false :V
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The field can be configured to deal damage too, which is helpful.
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0111narwhalz 04/06/2019 5:49 PM
…can it be configured to do looting too? :V
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TotallyNotHuman 04/06/2019 5:50 PM
You can't loot a wither V:
17:51
Oh for christ's sake.
17:51
I logged in and the save was reset to a long time™ ago.
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0111narwhalz 04/06/2019 5:51 PM
you what
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TotallyNotHuman 04/06/2019 5:51 PM
yeah you know I'm going to go get dinner
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0111narwhalz 04/06/2019 5:51 PM
holy crap that is a long time ago
17:52
alright can we restore from a recent backup? V:
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TotallyNotHuman 04/06/2019 5:52 PM
@gollark
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0111narwhalz 04/06/2019 5:52 PM
or
17:52
like
17:52
the save it's supposed to be :V
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TotallyNotHuman 04/06/2019 5:52 PM
^
17:52
V:
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I can do that tomorrow. In bed presently.
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TotallyNotHuman 04/06/2019 5:58 PM
alright, cool
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I really hope I haven't broken anything irrecoverably...
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0111narwhalz 04/07/2019 5:19 AM
There are backups, no?
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Yes, but apparently I didn't configure them to go back long enough.
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0111narwhalz 04/07/2019 5:21 AM
They should go back to the end of the last session, right?
05:22
Or is there only one of them?
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world-2019-04-07_02-38-16.zip world-2019-04-07_05-38-16.zip world-2019-04-07_08-38-16.zip world-2019-04-07_03-08-16.zip world-2019-04-07_06-08-16.zip world-2019-04-07_09-08-16.zip world-2019-04-07_03-38-16.zip world-2019-04-07_06-38-16.zip world-2019-04-07_09-38-16.zip world-2019-04-07_04-08-16.zip world-2019-04-07_07-08-16.zip world-2019-04-07_10-16-45.zip world-2019-04-07_04-38-16.zip world-2019-04-07_07-38-16.zip world-2019-04-07_05-08-16.zip world-2019-04-07_08-08-16.zip These are all after it broke.
05:23
There's also the automatic Forge backup, which seems to be corrupted somehow.
05:24
I'm pretty annoyed at myself for somehow constantly managing to mess it up.
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0111narwhalz 04/07/2019 5:24 AM
Wait, does it make new backups even when nobody's online and nothing changed?
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Yep! Stuff does change, via chunkloading.
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0111narwhalz 04/07/2019 5:25 AM
oh I didn't know the clock runs even when nobody's online
05:25
I thought it all suspended.
05:26
welp
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I'm going to try and run a file recovery thing on the disk now, then try and fix the zip, and if neither works guess it's an older version or DOOM.
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0111narwhalz 04/07/2019 5:29 AM
maybe I should've crashed the server again V:
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It autorestarts, that wouldn't help.
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0111narwhalz 04/07/2019 5:29 AM
can't overwrite backups if you can't sustain enough uptime
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This is really awful. I've managed to recover some of the new region files (from the corrupted forge-side backup), I think all the nether/end, and the level.dat, but no playerdata. Kind of annoyed at myself for misconfiguring the backup thing... anyway, if anyone has suggestions for getting more data out, or wants their own copy of stuff, you can ask, but I'm going to shut it down.
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This latest messup was probably mostly on me (really should test stuff better), but I have no idea how big modded servers run without exploding.
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TotallyNotHuman 04/07/2019 9:37 AM
sadcat
09:38
I suppose you learn by doing.
09:38
(and not running a server for an unstable modpack-I feel I'm partially to blame for wanting some additional mods :V) (edited)
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Morgrim Moon 04/07/2019 9:38 AM
or backing up the server before adding new mods
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It was backed up. It's just that my backup retention policy was broken.
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TotallyNotHuman 04/07/2019 9:41 AM
So the auto backups are fucked, the Forge backup(s?) are fucked…
09:41
Is the world basically gone?
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I have parts of it, plus older copies of it.
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Aw shit, not good at all. On a related note, we broke the icemaker (left a bottle in it).
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TotallyNotHuman 04/07/2019 9:42 AM
How old?
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I can't actually tell. I checked in it very briefly, in it the machines tower is 1 floor.
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Morgrim Moon 04/07/2019 9:43 AM
so if one wants to run a modpack for their own offline game it needs Forge + mcdex?
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TotallyNotHuman 04/07/2019 9:43 AM
Oh damn, that's really old then.
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No, you can manually install mods, but you need forge.
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TotallyNotHuman 04/07/2019 9:43 AM
Might be the save I logged into post-restart.
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Yes, it's that.
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Bottle pushed through the container.
09:44
RIP
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TotallyNotHuman 04/07/2019 9:44 AM
sigh
09:45
Where do you want to go with it?
09:45
I'd be okay with a reset.
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unfortunately, I can’t really play modded minecraft right now. Like at all.
09:46
Otherwise I’d join in a heartbeat.
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Like I said, it's shut down unless someone somehow has a good idea of how to recover the current world data.
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Morgrim Moon 04/08/2019 8:29 AM
woot, I have Forge. *goes to look up what next*
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Morgrim Moon 04/08/2019 9:38 AM
how on earth is a game that is so reliant on the modding community so singularly bad at documenting how to do things?! It's like they want everything to be passed on by word of mouth!
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What are you trying to do?
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Morgrim Moon 04/08/2019 9:39 AM
Install a modpack without using the Twitch launcher, because the Twitch launcher is slow and takes ~7 minutes to open a pack and fuck that.
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Ah. Right.
09:39
I think MultiMC has the ability to install from zips.
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Morgrim Moon 04/08/2019 9:39 AM
I have found instructions on how to install singular mods, but not packs. And the standard response to people asking is "just use Twitch"
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MultiMC has add instance → import from ZIP.
09:40
Or use CMPDL.
09:40
Curse Modpack Downloader. Contribute to Vazkii/CMPDL development by creating an account on GitHub.
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Morgrim Moon 04/08/2019 9:41 AM
"Requires gson and zip4j." *cries*
09:41
I just want to play a game D:
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Just download a JAR from the releases.
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Morgrim Moon 04/08/2019 9:41 AM
I don't LIKE having to learn a whole bunch of extra programming that is hard for me from people who don't explain things and expect everyone to just know things and treat me like I'm stupid
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TotallyNotHuman 04/08/2019 9:42 AM
@gollark: How broken is the forge backup? I might be able to mess around a little bit.
09:42
I'm aware it's likely futile, but I'll try.
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The ZIP itself is I think truncated, I was able to recover some region files.
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Morgrim Moon 04/08/2019 9:42 AM
I'm sorry. I am not joking, I am seriously legitimately crying because this is overwhelming I've tried for an hour and why is n't this documented for the poor chemists
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Curse Modpack Downloader. Contribute to Vazkii/CMPDL development by creating an account on GitHub.
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Morgrim Moon 04/08/2019 9:44 AM
yeah I'm getting a bunch of incomprehsible error messages
09:44
thank you for trying though, you've gotten me progressed further than anything else in the last hour
09:44
I'm going to quit for now and make a cup of tea
09:45
and then maybe play pokemon
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If you can download the pack zip from somewhere, you can import it into MultiMC. Which pack are you trying to use?
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Good Call. Need some time to unwind. (edited)
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BizarroLand ♀ 04/08/2019 11:26 AM
Minecraft modding is trash
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I would call it "overall positive".
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0111narwhalz 04/08/2019 5:47 PM
Thermal Logistics released an update fixing the bug I, ah, discovered.
17:48
So… if and/or when the server comes up again, consider wrapping that update in.
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Well, if I/someone does start a new one, we'll use the newest versions, sure.
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So — any idea how much transfer the server was using? Thinking ‘bout hosting arrangements.
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I can't really speak for total up/down, but it's on awful UK home internet so no more than 36Mbps down bandwidth and 8 up.
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0111narwhalz 04/09/2019 8:22 PM
For what it's worth, I'd be kinda okay with a world wipe if necessary?
20:22
I think Apotheosis adds some worldgen anyway.
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I could wipe the world and turn it back on. I just don't want to.
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0111narwhalz 04/09/2019 11:20 PM
My ranking of outcomes goes: Full recovery; Partial recovery (of the important parts); Full wipe; The rollback we saw
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TotallyNotHuman 04/09/2019 11:21 PM
same
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0111narwhalz 04/09/2019 11:21 PM
The rollback is just… frustrating.
23:23
I recognize a full recovery as extremely unlikely.
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TotallyNotHuman 04/10/2019 9:50 AM
Partial recovery will be a clusterfuck though, unless the region files are specifically the ones around the commune/narcave/TMI.
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I don't think they are.
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TotallyNotHuman 04/10/2019 9:51 AM
ugh
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Also, up-to-date playerdata is gone.
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TotallyNotHuman 04/10/2019 9:51 AM
uuuuuuuuugh
09:51
Then I would be fine with the full wipe.
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